Video Games

'Infamous: Second Son' Brings Seattle to the PlayStation 4

Bellevue's Sucker Punch studio recreates their familiar surrounding for the new superhero game.

Photography by Seth Sommerfeld March 18, 2014

It's easy to look out at Seattle skyline and get lost in superhero daydreams about hopping between the rooftops and ascending to the top of the Space Needle. Bellevue's Sucker Punch Production gives gamers the chance to make those dreams a (virtual) reality when Infamous: Second Son arrives on the PlayStation 4 on March 21. In the game, players take control of Delsin Rowe, a 24-year-old graffiti artist with smoke-based powers that aid in his urban exploration and havoc creation. For the March issue of Seattle Met, we talked to Second Son's art designer Horia Dociu, who gave us a guided tour of the game's take on our city. With the game's launch coming this week, we thought we'd share a few more Infamous: Second Son images, details, and quotes from Dociu in slideshow form. Check it out.

Traversing Seattle rooftops is a big part of Second Son's gameplay, so the Sucker Punch team scaled the real Space Needle and photographed the tops of nearby buildings to portray an accurate picture. In the game the attraction is used as a transmission hub by the Department of Unified Protection, and those jagged growths that spiral up the sides of the monument may be blocking or monitoring citizens’ cellphone and Internet activity.
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